“Can’t Keep My Eyes from the Circling Skies”: VR Researchers Teach Humans to Fly

BEIJING — Not everything has to end in doom and gloom, so here is a brief respite from the sturm und drang. For that, we turn to virtual reality (VR) research suggesting the brain can do truly remarkable things.

First, a quick primer on neuroplasticity. When psychologists and neuroscientists talk about “plasticity” in the brain, they mean the brain’s ability to physically change, reorganize, and adapt throughout life. For many years, researchers believed the adult brain was essentially hardwired. That is, it was crystallized and unchanging after a certain stage. We now know the brain is far more dynamic, constantly reshaping itself based on experiences, behaviors, learning, environment, and even injury.

Neuroplasticity is often summarized with the phrase: “Neurons that fire together, wire together.” Pathways that are repeatedly used become stronger, while those left unused may gradually weaken. This process underlies everything from learning new skills to recovering after injuries,  and, according to some current research, perhaps even developing abilities that sound suspiciously like magical transformations some of our practitioners have been discussing for generations.

A common swift in Miami [Photo Credit: MJTM

A new neuroscience study suggests the human brain may be even more flexible in its understanding of the body than previously believed. Researchers using VR found that participants trained to “fly” using virtual wings developed measurable changes in how their brains processed images of wings, with some neural responses beginning to resemble those associated with human limbs.

The study, published in Cell Reports by researchers from Peking University and Beijing Normal University, explored how the brain adapts to what the authors describe as “evolutionarily unprecedented experiences.” Participants completed four VR training sessions over one week, learning to control virtual wings through upper-limb movements while navigating simulated flight environments.

Researchers used functional magnetic resonance imaging (fMRI) scans before and after the VR training. The findings showed increased activation in the occipitotemporal cortex (OTC), a region associated with visually processing body parts and movement. Traditionally, scientists have viewed this region as strongly tuned toward recognizing biological body structures and their functions.

Well, not so fast.

The study found that neural patterns associated with wings became more similar to those associated with upper limbs, particularly in the right hemisphere of the brain.

The authors argue that the results demonstrate a form of “functional-semantic embodiment,” in which the brain begins interpreting artificial structures not merely as visual objects, but as meaningful body effectors capable of action.

“This neural change is governed not by mere visual or motor exposure but by the functional-semantic properties of the effector,” the researchers wrote.

Participants also reported an increasing sense of agency over the virtual wings during training. Both subjective feelings of control and objective performance in navigation tasks improved significantly across sessions.

Temperance (1865)

The study adds to a growing body of research examining embodiment in virtual environments, an area increasingly relevant not only to gaming and immersive technologies, but also to rehabilitation medicine, prosthetics, robotics, and theories of identity. Earlier studies demonstrated that people can experience a sense of ownership over virtual limbs or prosthetic devices under certain sensory conditions. This research extends those findings into entirely non-human appendages.

The researchers were careful not to overstate their conclusions. They emphasized that the virtual wings did not become fully integrated into the brain’s ordinary body map. Even after training, neural responses to wings remained weaker than those associated with actual limbs.

So no, the participants did not become literal bird-people.

Still, the findings may also resonate with broader spiritual and mythological themes surrounding transformation, altered embodiment, and human-animal symbolism. Winged imagery has long occupied a place in religious imagination.

More importantly, the experiment demonstrates the remarkable adaptability of the human brain when exposed to sustained immersive environments. By disrupting ordinary sensorimotor expectations, VR may allow researchers to study how the mind negotiates entirely novel forms of embodiment.

The results also support earlier research, helping scientists better understand prosthetics, assistive technologies, and how the brain incorporates tools into bodily awareness. The wing representations remained closer to objects like tools or animal tails than to actual arms, but the shift toward limb-like processing was measurable.

The study additionally raises questions about the future cultural and psychological effects of increasingly immersive technologies. As virtual environments grow more sophisticated, people may experience stronger identification with avatars, artificial bodies, and non-human forms that increasingly blur distinctions between imagination, symbolic identity, and neurological representation.

“Advances in technology increasingly enable humans to transcend evolutionary constraints, such as moving at unprecedented speeds or even becoming airborne,” the researchers wrote. “VR pushes these boundaries further by allowing users to experience embodying artificial non-human body effectors that are never biologically present, such as wings.”

So, dust off that 4th-level polymorph spell. The learning curve appears shorter than previously thought.



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