Column: Creating a Pagan History in Crusader Kings 2

The message arrives in Uppland, news from Theodric’s lands far to the south: the Irminsul has been destroyed, burned to ashes by the demon Charlemagne. The implications become clear – this latest pillaging of one of the Heathen faith’s sacred sites foretells the fall of Saxony into King Karl’s burgeoning empire, and a crippling blow to the power and influence of the gods of the north. I look to to my own lands, to the grand temple at Uppsala within my capital; like the Irminsul, this temple represents one of the faith’s strongholds. Could Charlemagne’s armies strike so far into Scandinavia? Could Sviþjod withstand that which Saxony could not?

Column: Pagan Roleplaying with Gregor Vuga’s Sagas of the Icelanders

When you die a pagan, roll +versed or +3 if you died in a fight or battle. On a hit your name lives on, affecting those that come after you. Create a token through which your memory survives: a poem, a story, a family heirloom, a runic inscription or something similar. On 10+ you gain 3 bonds, on 7-9 gain one. Spend these bonds at any time to influence those that know your memory.